Ultimate Coach

Football tactical board: formations, the high press, the low block and corners

On a football board the argument is almost never about where one player stands. It is about the distances between the lines — how far the back four is from the forwards, how high the whole block sits — and that is the one thing a board shows at a glance and words never quite do.

Why football needs a board

Twenty-two players on a pitch a hundred metres long, and a game decided by gaps of five. Explained out loud, a pressing plan becomes a list of instructions each player hears only their own part of. On a board the whole team sees the whole shape at once: who steps out, who covers, and how much room is left behind.

It also keeps. The shape you drew for the first match of the season is still there when the same opponent comes round again, with the same numbers on it.

The numbers are the positions

Football has a language for positions that works in every country: numbers. The six is the holding midfielder, the eight and the ten are the central midfielders, the nine is the striker. Every diagram here uses them the way coaches say them, and the goalkeeper is the one in yellow. The team drawn in red is always the one the diagram is about, attacking from left to right; the opponent is in white.

A formation

A 4-3-3 on the football tactical board 1254368107119
A 4-3-3. 1 goalkeeper, 2 and 3 full-backs, 4 and 5 centre-backs, 6 holding midfielder, 8 and 10 central midfielders, 7 and 11 wingers, 9 striker.

A formation is a starting point, not a description of the game. A 4-3-3 on paper becomes something else within minutes: with the ball the full-backs push up and the six drops between the centre-backs, so the build-up looks more like three at the back; without it the wingers tuck in and the shape closes into a 4-5-1. What the board is for is the moments in between — which player moves where when the ball changes hands — because that is what a team has to agree on, and it is the part a line-up sheet leaves out.

Without the ball: how high to defend

The first question without the ball is not who marks whom but where the team defends. The same eleven players can win the ball forty metres from their own goal or wait for it at the edge of their own box, and the two plans ask for opposite things.

The high press

A high press against a build-up from the goalkeeper 1254368107119
A high press: the nine on the goalkeeper, the wingers on the full-backs, the midfield pushed up behind them and the back four on the halfway line.

In a high press the team goes for the ball where the opponent starts their attack. The nine goes at the goalkeeper or a centre-back, the wingers take the full-backs, and the midfield steps up so that the short pass inside is not free either. The back four has to come up to the halfway line with them, or a gap opens in the middle that one pass can go through; and the goalkeeper has to start high enough to deal with the ball played over the top.

It works when the whole team goes at the same moment. That moment is usually a trigger agreed in advance — a pass back to the goalkeeper, a pass out to the full-back near the touchline, a heavy first touch — and a trigger is exactly the kind of thing worth having on the board rather than only in a coach’s head.

The low block

A low 4-4-2 block defending near its own penalty area 1254376811910
A low 4-4-2 block: the back four at the edge of the box, the midfield four close in front of it, 9 and 10 ahead. 7 and 11 are the wide midfielders.

In a low block the team gives the opponent the ball in midfield and defends the space in front of its own box. The back four sits around the edge of the penalty area, the midfield four close in front of it, and the two forwards not far ahead, so the whole team fits into thirty or forty metres. It is hard to play through and it costs little running, but it gives away territory and crosses, and it needs a plan for what happens after the ball is won so far from the other goal.

The number that matters here is the distance between the lines. Let the midfield drift away from the back four and the space between them is where the opponent’s best player receives the ball. On a board that gap is visible before it happens in a match.

A corner

An attacking corner with runs to the near post, the centre and the far post
A corner from the right: three runs, to the near post, the centre and the far post, one player on the goalkeeper and one at the edge of the box. White arrows: the runs. Yellow, dashed: the delivery. Red rings: where the runs finish.

Set pieces decide a large share of matches and are the part of football most like a rehearsed play. Here the delivery goes to the near post; three players start around the penalty spot and run to the near post, the centre of the goal area and the far post, arriving between the defenders who hold the line of the six-yard box rather than onto them. One player stands on the goalkeeper, and one waits at the edge of the area for the ball that comes back out.

The defence in the drawing mixes the two usual answers: a zone on the goal-area line and man-marking on the runners. Which of them a team uses changes what the runs should be, and that is easier to agree on a board than to discover in the ninetieth minute.

Transitions

The moments when the ball changes hands are where most goals come from. Lose it, and the team either tries to win it straight back — the players nearest the ball pressing at once while the rest close the space — or drops into its shape. Win it, and the question is how many players go forward and how fast. Both are sequences rather than positions, and a sequence is where a drawing on paper stops being enough.

Still or animated

A still drawing shows where everybody should be. An animated one shows when — the nine going at the goalkeeper, the wingers following, the back four stepping up behind them. In pressing and in set pieces the timing is the plan, which is why those are the drills worth drawing so that they move. How that works, and when arrows on a still picture are enough, is covered in animated drills.

From the board to the session

On most tactical boards the drawing is where the work ends: an image, saved somewhere. In Ultimate Coach it is where the work starts. The shape you drew becomes a drill, the drill goes into a training session plan, and the session goes into the calendar and out to the squad, who see the same pitch and the same movement on their phones before they arrive.

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